ruairí loves

The wikipedia page on wild animal suffering has been published. It was written by Max Maxwell Brian CarpendaleBrian Tomasik and myself :)

Prioritization researchers are like secret-rare yugioh cards

[A]ll animals, human and nonhuman, of equivalent sentience are of equal value and deserve equal consideration.
David Pearce

Up up up up up up up!

Steve Grand, creator of “creatures”, on consciousness at TEDx.

"How can we make good ethical judgements about things like abortion and animal cruelty if we don’t know what consciousness is".

nprplays:

Is it immoral to kill video game characters?
That’s the topic of a rather heady conversation between Brian Tomasik, a consultant at the Foundational Research Institute, which explores possible avenues for reducing suffering in humans and other sentient beings, and Vox’s Dylan Matthews. It meanders a bit, but one nugget that got me thinking was this:

"In the long run, we may become relatively more concerned about digital sentience, including video-game characters, reinforcement-learning agents, and other computational processes. As computing power increases, both on Earth and perhaps eventually in other parts of the galaxy, humans may run massive numbers of computations at high speed, some of which may embody morally relevant processes. Video-game NPCs are one example of this. In addition, as these NPCs become more life-like, intelligent, and affectively sophisticated, the moral weight of any given individual will increase. It’s possible that video games in 50 years will routinely contain characters as sentient as a minnow or salamander is today."

I think when open-world games are able to compute complex, yet more ambiguous, consequences to killing NPCs, we will begin to see people approach their choices more carefully.
Have you ever felt guilty for killing an NPC?

nprplays:

Is it immoral to kill video game characters?

That’s the topic of a rather heady conversation between Brian Tomasik, a consultant at the Foundational Research Institute, which explores possible avenues for reducing suffering in humans and other sentient beings, and Vox’s Dylan Matthews. It meanders a bit, but one nugget that got me thinking was this:

"In the long run, we may become relatively more concerned about digital sentience, including video-game characters, reinforcement-learning agents, and other computational processes. As computing power increases, both on Earth and perhaps eventually in other parts of the galaxy, humans may run massive numbers of computations at high speed, some of which may embody morally relevant processes. Video-game NPCs are one example of this. In addition, as these NPCs become more life-like, intelligent, and affectively sophisticated, the moral weight of any given individual will increase. It’s possible that video games in 50 years will routinely contain characters as sentient as a minnow or salamander is today."

I think when open-world games are able to compute complex, yet more ambiguous, consequences to killing NPCs, we will begin to see people approach their choices more carefully.

Have you ever felt guilty for killing an NPC?

I’m interviewed in this podcast from 50:00 to 58:00 :)!

"[A]s these NPCs become more life-like, intelligent, and affectively sophisticated, the moral weight of any given individual will increase. It’s possible that video games in 50 years will routinely contain characters as sentient as a minnow or salamander is today”

Used cupcake mix to make a cake instead of cup cakes. It’s meant to be done now, but it’s still very liquid-y….

I do some weird stuff when I don’t sleep enough/at all. I’m working on a Google AdWords account and was looking at their keyword suggestions for our website and copy/pasting them into a document. 

Now I’m going through them and apparently I pasted one 4 times?….

I used to love Dragonforce ^_^